An immaculately-judged difficulty curve, which culminates in some potentially infuriating but, with the right strategy, perfectly winnable duel races. An inspired main singleplayer mode, laid out as a 2D "web" with races which feature higher class cars further to the right on the x-axis and races with more challenging AI higher on the y-axis, containing secret routes galore to discover. Sublime handling and depth - try bouncing off the wall on the left-hand side of the apex of the first jump in Rave City Riverfront, just after unleashing your nitrous, in order to minimise time flying through the air, which is less effective than the acceleration gained from staying in contact with the road surface during a boost. A large selection of fantastically-designed and memorable circuits which are a delight to learn and conquer. Everything that's crucial to success is present and correct in Ridge Racer 6. At its heart it's a videogame you can either win or lose at, and that's why I love it. Ridge Racer has never claimed to be an accurate representation of real-world street racing. The randomness of each race is perhaps diminished to some degree by this setup but it's totally intentional, a challenge laid out before you with a clear objective and a method of attaining your goal. While their AI might seem, with a little observation, to be quite limited and predictable (they tend to cluster together in packs of three or four, jostling with each other for position as you struggle to barge past), this is the nature of the game and is to be accepted. This is to say nothing of the thirteen other cars you must carve your way through in order to get to the front of the field in most of the races. Some of the special cars later on in the game have their own totally unique ways of handling and charging nitrous, and mastering some of these deserves the greatest respect. Using this as a base, the game's complexity blossoms massively due to the differences in approach required on each track depending on the speed class and/or car/drift type you're playing as. Lastly, thoroughly study each circuit through practice and apply the knowledge of nitrous and ultimate charge to each one, determining the optimum points to boost in order that you make the most of your temporary speed increase and your opportunity to recharge nitrous. Next, become familiar with the nitrous/boost system and the concept of "ultimate charge" - the means by which you maximise your nitrous gauge recovery via drifting at the precise correct moment during the conclusion of a boost. RIDGE RACER PS VITA CHEATS SERIESFirstly, you must learn the mechanics of drifting, something that should pose no problem to anyone who has played a previous game in the series to a reasonable degree. The key to victory in RR6 is fairly straightforward. And my god, it was, and remains, just the most perfect racing game ever created. It was the first non-RPG I lost hundreds of hours to. It was the game that convinced me that online multiplayer was something I should care about. Namco's Xbox 360 launch title was my welcome to the current generation of HD-enabled consoles. Six years after the release of its underwhelming predecessor, six months before Kaz Hirai unjustly left the series' reputation in tatters Six years after the release of its underwhelming predecessor, six months before Kaz Hirai unjustly left the series' reputation in tatters forever and six years prior to the franchise dying a painful death at the hands of Bugbear Entertainment, there was Ridge Racer 6.
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